Top-Up BA (Hons) Game Asset Development - Full Time

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Course Leaflet
Length 1 Year
Site West Durrington Campus Map
Attendance Full time
Course Code FHBGAT

About this Course

BA final year top-up course


UCAS code: I620


Students will develop knowledge and skills that will enable them to enter the games development industry – particularly small and medium scale developers. The focus of the course is on the requirements for producing a range of assets for game prototypes. Individual students will be expected to focus on the development of particular types of asset – working with other students to build game prototypes from these assets.


The course has strong links with the games industry, including Studio Gobo, Nearlight, Fracture Games and Creative Assembly – this includes advice on course content; regular talks; critiques of student exhibitions and critiques of student portfolios.

 

Course Content

The theme of the course will be to understand what is involved in the development of a range of assets for a prototype game, and how to build assets to make part of a working game, with an emphasis on working collaboratively. Individual students will be expected to focus on specific areas of asset development, such as modelling, level design, coding, animation or sound.


Modules include:


  • Research Project (a dissertation type module)

  • Employability and Career Development (where the focus is on students creating portfolios and other self-promotional material)

  • Building Integrated Game Assets (where students explore the requirements for developing assets which need to be integrated into a game prototype)

  • Planning a Collaborative Project (where students apply Agile Project Management methods to the planning of a project)

  • Developing a Collaborative Project (a double-weighted module, where students apply skills from other areas of the course in the development of a game prototype)

Entry Requirements

Portfolio & interview + Qualifications required: FdA or HND + Good reference and college report Alternative qualifications and industry experience would also be considered and discussed at interview.

Progression/Career Path

Career opportunities can include employment in the games industry, working in a variety of areas such as games development (modelling, asset creation, coding), testing, web and graphics design, software development. Progression from the BA may include a Masters degree.


Students success include:


  • Build Engineer at Creative Assembly
  • Freelance 3D artist and lecturer

Course Content

The theme of the course will be to understand what is involved in the development of a range of assets for a prototype game, and how to build assets to make part of a working game, with an emphasis on working collaboratively. Individual students will be expected to focus on specific areas of asset development, such as modelling, level design, coding, animation or sound.


Modules include:


  • Research Project (a dissertation type module)

  • Employability and Career Development (where the focus is on students creating portfolios and other self-promotional material)

  • Building Integrated Game Assets (where students explore the requirements for developing assets which need to be integrated into a game prototype)

  • Planning a Collaborative Project (where students apply Agile Project Management methods to the planning of a project)

  • Developing a Collaborative Project (a double-weighted module, where students apply skills from other areas of the course in the development of a game prototype)

Entry Requirements

Portfolio & interview + Qualifications required: FdA or HND + Good reference and college report Alternative qualifications and industry experience would also be considered and discussed at interview.

Progression/Career Path

Career opportunities can include employment in the games industry, working in a variety of areas such as games development (modelling, asset creation, coding), testing, web and graphics design, software development. Progression from the BA may include a Masters degree.


Students success include:


  • Build Engineer at Creative Assembly
  • Freelance 3D artist and lecturer